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Oblivion knights of the nine mod
Oblivion knights of the nine mod





oblivion knights of the nine mod

When you question him further, he directs you to the strange preacher. When approached, the guard explains that it's a mess and you really don't want to go in there - the attack was brutal and bloody - and indeed the interior is exactly that. When you arrive in Anvil, there is a strange fellow preaching and a guard standing outside the chapel. Screenshot: Desecration of the Anvil chapel It might be worth going to Anvil to see for myself. No-one seems to know what happened, but all the priests and priestesses were killed and the altars desecrated. I've heard rumours of an attack on the Chapel of Dibella in Anvil. The Market District is a good place to hear it. This rumour can be heard in any town as far as I am aware. Things start after you hear a rumour of an attack on the chapel in Anvil. Sometimes this doesn't start properly (for no reason I can figure out), so I will list the console code required to force the mod to start up at the end of this walkthrough. Unlike the previous official Bethesda-made mods, this one does not drop it into your lap as soon as it starts up, and is integrated into the gameplay for the player to chance upon.

oblivion knights of the nine mod oblivion knights of the nine mod

This is a large quest mod aimed at paladin type characters. I played this expansion on an unmodded game, so no mod conflicts will be reported. Title: The Elder Scrolls IV: Oblivion: Knights of the NineĠ1 - Introduction 02 - Walkthrough 02.1 - Pilgrimage 02.2 - The Shrine of the Crusader 02.3 - Priory of the Nine 02.4 - Stendarr's Mercy (gauntlets) 02.5 - Path of the Righteous (mace) 02.6 - Wisdom of the Ages (shield) 02.7 - Nature's fury (boots) 02.8 - The Faithful Squire 02.9 - The Sword of the Crusader 02.10 - The Blessing of Talos 02.11 - Umaril the Unfeathered 03 - Changelog 04 - Conclusion







Oblivion knights of the nine mod